Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Missing the game...

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Just recently, I realized that its been a while - maybe months - that we haven't played Dungeons & Dragons. I still remember back on my college years we used to play the game every Saturdays, our Dungeon Master, which is my sister's bf that time, now her husband used to sleep over in our house for us to have one adventure that will last for almost 5-7 hrs. Those were my thesis days, that after thesis consultation with the dungeon master, our adventure will follow.

We started from level 1 and as number of adventures passed, now we are on our 15th level on the class and organizations that we choose. A lot of unforgettable adventures, there are adventures that we almost died fighting - thank God there is this thing called expeditious retreat in the game. There are these times we ague whether we will be noble in helping others or we will just continue our journey and leave those in need but we end up being in an adventure helping or rescuing princess, friends other noble people of Waterdeep. My youngest brother even rolled different kind of charter before becoming who he is right now - Rashka "The Vampire Slayer", thanks to the Well of Transformation that allowed you to change some of the features of your character, sometimes even entire character. My sister, even become a NPC (non-playing character) since she gave birth our dear MRIX, which is now part of our party in replacement to her mother. hehehehe...

Oh well. Maybe I just missed playing the game, being in a different world, using different abilities that is an impossible abitily a human being can have - sometime you'd wish to have such ability. Exploring an inner persona that your charcter will brought you or maybe it's just that you see yourself in the charcter that you are playing.

I love Roswitha Rueher -my character- since the day it was created and mind you, I never change major features of my character since then - I tried joining different organizations to put a spice on my character but I end up going back to its original creation
- A Bard and Moonstar Agent. Dying was never in my vocabulary simply because I do not want to recreate another Roswitha - it wouldn't be different from the old one. Huh! Busy days had come and now I am missing the game, hopeful that we can play the game again before the end of this year, hopefully soonest if our time will permits.

'till our next adventure, always keep your feet on the ground and keep reaching to those stars. ☺

Meet Roswitha Ruehar

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Druuth Slayer
Region: Waterdeep
Regional Background: Harper Protégé
Race: Half-Human Elf
Base Class: Bard 9
Prestige Class: Moonstar Agent 5

Alignment: Neutral Good
Faith: Selûne
Affiliation: Tel Teukiira
Base of Operations: Silver Safehold

Roswitha is a Waterdhavian born and raised half-elven bard. She is Tel Teukiir, an agent of the Moonstars and is regarded as a Druuth Slayer - for her uncanny ability to detect dopplegangers in disguise and her resistance to mindflayer's mind blast ability.


She is well-versed in lore and storytelling and has gained the respect of friends and foe alike. Roswitha cares little about treasure, to the dismay of her fellow Waterdhavian-based adventurer, Rashka the Slayer, a Greyhand Enforcer. She ventures out of Waterdeep only on a mission and is usually accompanied by Rival the Seeker, a Sun Soul Monk and the mysterious Ruckus of Selûne. Roswitha is schooled in the bardic arts at New Olamn and is a member of its elite cadre of artists called the Song Sabers. She is trained in the healing arts by Rhoswen of Selûne, a purifier.

She carries a harmonizing ironheart elven blade called SongSaber and a gleaming set of elfin chainmail armor.

Roots of Evil Campaign

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After two more adventures, finally we were able to finish the campaign "Roots of Evil".

The adventure happened by finding azalin at his crypt, to get the symbol of the sun and bring it back to the Castle Ravnloft. We travel with Anebroun is with us and asking us that we gave him the Azalin's phylactery for him to keep. Until, we were sure that Azalin is at the place we did let Anebroun keep the phylactery .We were able to see and talk to him and made some arrangement on how we can make things right...(we finished are mission by the way, we are now holding the symbol of the sun as we promised) but we plan to go back in the time when strahd gave his life to the evil (Inajira). we are hoping we could make something not to continue the exchange between the two and Azalin is willing to help us accomplish that mission...

And so Azalin make an spell, that will let our spirit go to the bodies that are present during the exchange. Unluckily we are, our spirit when to the bodies of the simple soldiers outside the place. So we had to sneak in to be able to enter the place where the exchange will happen. By the time one of us entered the place Strahd was abou to sign on Inajira's Book. Fortunate enough that Raskha was able to sneak and shout the word: "Arcanalothatum" and Inajira cried in anguish "you step me up Strahd, I won't be able to go back to my home. The soldiers begun to attack us and Strahd was able to run and keep inajira's book... From the three bodies that we held only one of the was alive but before we realize that, we woke-up from where we really are - at Azalin's Crypt. We see nothing but an empty place and a thrown that has skeleton sitting on it.

We travel going back to ravenloft's castle to return the symbol of the sun at the chapel. It was again a very dark place - same when we first visit the place where Strahd was hiding. Upon putting the symbol of the sun at the altar it seems nothing happened - it didn't made a difference and so we felt that there is something wrong. We then decided to look at the Strahd room to see if he was dead or he still became a vampire. On our way there, we heard stradh talking and asking that we give him the symbol. We ask Strahd to come out but Anebroun was the one that talk to us - asking for the symbol. We defeated Anebroun - as we thought - by letting the one part of the castle fell into her. We run to find the book and be able to combined the two to finally complete the mission. We have to find Inajira's book so we planned to started looking at it by going to Strahd's room. On the way to the room undead creature surprised us and made a deal form us - he'll bring us the book in trade of constitution points. Rashka made a heroic act in giving his constitution to bring back the undead creature's soul.

Right after getting the Book - Anebroun, Azalin, Strahd and Inajira arrived. Inajira was holding the queen, and they all trying to get the book and symbol from us. Anebroun had another plan. She held a gem aloft in her hand, and it glowed brilliantly. "Trying to steal my soul?" Inijira laughed, "Unfortunately for you, I don't have a soul to steal but you do!" Anebroun screamed and the phylactery dropped from her hand as her own life was pulled into the gem. Inijira crushed the gem in his hand. We had the time to put the book and symbol together, when Azalin and Strahd will try to stop as but Inijira turned toward Strahd and Azalin. "If I can't go home," he said grimly, "then no one does. And we where able to save Ravenloft. Rashka had to teleport us so that we won't be joining the three at the shadow prisons, we just landed to the true Barovia.

And so this campaign ended in success.
'Til our next mission adventurer's.the true persona behind the party.

DnD Philippines

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Just this week there was a group of people from one of the most popular social networking in the country, they invited me to join their group "DnD Philippines". A group of Filipinos that plays and love the game. They describe it as "the first and truest form of RPG", which is really true. It is the old school type of the very popular online games like ragnarok and dota.

Knowing this people who is really into DnD made me more inspired doing more adventure with our party. Since the first time I played the game I was hooked with it, I don't know why its just that every time I play the game it seems that another ME is coming into it. The skills I am using and the way I handle every encounter is the most exciting part of the game. But of course to those who knew how to play the game "rolling the dice" gives true life in every encounter.

wwaaahhhh... I never thought I'll be loving this kind of game but yeah I do, it started almost four years ago and up to now I'm still in love with it. From level 1 - a lot of different encounters, a lot of different people we've meet and new teammates that are joining the party now we are level fourteen and soon enough our character will be retiring. Sad but every character has their time of resting and just enjoying the level they gained after a long-years of encounter.

Lets meet our party - from the Waterdeep of Forgotten Realms... here are the Shards of Selune.

Left to right: Rokus, Raven, Rhoswen, Roswitha, Raskha and Rival
I don't have a picture of their true identity, I'll make that my next mission...

One of our DnD Adventures...

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Another Ravenloft – at Barovia to be exact - adventure is what the party faced last evening of November 3. Our dungeon master ask the party where do we want to continue our adventure and the party decided to be do it in the Ravenloft II (Roots of Evil). We were successful in our last adventure at Ravenloft I by defeating Strahd Von Zarovich (16th level vampire – necomanser), though a lot of things change from the party since the last time we visit Barovia.

Let’s meet the party:

Raskha – 9th level evoker and 5th level Greyhound; Alignment: Neutral Good
Rival – 9th level Sunsoul and 5th level Monk; Alignment: Lawful Good
Roswitha – 9th level bard and 5th level Moonstar; Alignment: Neutral Good
MRIX – 5th level night of the blue moon, 3rd level Paladin and 2nd level Sorcerer; Alignment: Lawful Good

We started the adventure with Rashka’s spell of Group Teleportation and landed in front of Ravenloft’s Castle at Barovia. We can’t see anything but fog everywhere until we heard a word from Valdar the head of the guardians at that time, faced us at the castle’s gate. With the used of a magical item they knew that I’m (Roswitha) trying to use some spell to fascinate Valdar and so, everyone was ready to fight with the party. Until Queen Kristiana interrupted the guards and said “I knew you would come”, then allowed us to enter the castle, as we walked inside the castle a lot had change it was white and all clean with lights at every corner of the wall, it was totally different from the castle that we entered the last Ravenloft adventure. And so we faced King Barov and Queen Kristiana, Roswitha asked queen Kristiana about the welcome she said that “She knew we would come”, she said it was in prophecy. And to our surprise she knew a lot of things about us – everything about us - about the past adventure we did and what it had cause their land, we were accused as thief (that we are not – we are all good…hehehehe) by taking the Symbol of the Sun out of the castle. And removing the symbol from the castle give them a lot of trouble - the land was cursed – that we never though will happened, we though taking the symbol will the save land of Barovia. Until king Barov give us stories from the past:

“Barovia was a peaceful place lead by general Strahd Von Zarovich before something happened on the day of Serei and Tatian’s wedding everyone was gone, they said that General Strahd Von Zarovich gave his soul to evil God’s in exchange of his immortality. And so the land was cursed since then and only the symbol of the sun can save Barovia. And it was in the prophecy that we have to make the wrong things right and if not death is what awaits the party.“

With all the stories we heard and question was raised, the party then just realize that all the adventures we had in the last few weeks was all interconnected. Fighting Azalin the 18th level litch and defeating him was one of them, Azalin holds the Symbol of the Sun we weren’t able to get it from him but good thing we hold his phylactery. With the entire bad thing that happened unexpectedly we are giving 30 days to fulfill the quest of bringing back the symbol of the sun to the castle together with the great evil’s phylactery. If after 30 days we weren’t able to accomplish the quest then death awaits us. And yes, we all accepted the quest; finishing the barovia’s adventure and solving this adventure is the party’s main goal and it will if we bring the Symbol back to its right place.

And as before we end the conversation at the castle’s chapel Inajira – the 24th level demon (Arcanaloth Yugdoth) – arrived get King Barov and kill him everyone was stunned except from our party but only Raskha can react. Before we we’re able to defeat Inajira he summoned two Glabrezu and leave taking the Queen with him. To our surpire Strahd Von Zarovich was back running and fought with one of the Glabrezu and defeated it then leaves us with the other. But before we were able to defeat the 2nd Glabrezu mrix almost loose his life then Rival able to finish and killed him with his strength. We have to take a two hours nap to gain the power/strength we lost in the fight before continuing the adventure on finding the Symbol of the Sun or hunting Azalin.


With what happened in the castle and seeing Strahd again was all a mystery we have to find and solve. Everything that happened is still uncertain to us but our mission hasn’t change. Village Valaki is our next destination, to defeat Azalin and get the Symbol of the Sun…

This is how we play our game.